NVidia GeForce GTX 675MX ไดรเวอร์ดัง ดาวน์โหลด ฟรี (ver. 346.­35)

ในหน้านี้, คุณสามารถดาวน์โหลดได้ฟรี NVidia GeForce GTX 675MX ไดรเวอร์ดัง สำหรับ Video.

NVidia GeForce GTX 675MX (ver. 346.­35) ถูกเผยแพร่ 2015.01.12.

ไฟล์ถูกดาวน์โหลดแล้ว 0 ครั้ง และได้ถูกเข้าชม 370 ครั้ง.

ประเภท Video
แบรนด์ NVidia
อุปกรณ์ GeForce GTX 675MX
ระบบปฏิบัติการ Linux x86
รุ่น 346.­35
ขนาดไฟล์ 38.81 Mb
ถูกเผยแพร่ 2015.01.12
ค้นหาและดาวน์โหลด

เราจะค้นหา NVidia GeForce GTX 675MX ไดรเวอร์ดัง และเตรียมลิงค์สำหรับการดาวน์โหลด

กำลังค้นหา...
Driver for NVidia GeForce GTX 675MX Added support for X.­Org xserver ABI 19 (xorg-server 1.­17).­ Improved compatibility with recent Linux kernels.­ Fixed a bug that prevented internal 4K panels on some laptops from being driven at a sufficient bandwidth to support their native resolutions.­ Fixed a regression that prevented the NVIDIA kernel module from loading in some virtualized environments such as Amazon Web Services.­ Fixed a regression that caused displays to be detected incorrectly on some notebook systems.­ Fixed a bug that could cause X to freeze when using Base Mosaic.­ Fixed a regression that prevented the NVIDIA X driver from recognizing Base Mosaic layouts generated by the nvidia-settings control panel.­ Updated the NVIDIA X driver to reject frame packed interlaced HDMI 3D modes during mode validation.­ These modes were being validated by the driver,­ despite never having been supported.­ Fixed a bug that prevented the console from being restored after forcefully terminating X,­ on some GPUs with multiple DisplayPort monitors attached.­ This bug also subsequently prevented X from being started following the failed console restoration.­ Updated the version of libvdpau shipped with the driver to 0.­9.­  This version honors the VDPAU_­DRIVER_­PATH environment variable and fixes a race condition if multiple threads call VdpDeviceCreateX11 simultaneously.­ See http:/­/­lists.­freedesktop.­org/­archives/­vdpau/­2014-December/­000274.­html for more information.­ Please note that users are encouraged to use their distribution's libvdpau packages rather than relying on the one shipped with the NVIDIA graphics driver.­ Fixed a bug that caused the ACPI hotkey mask to be set incorrectly on some laptops even when the EnableACPIHotkeys option is disabled.­ Disabled the EnableACPIHotkeys option by default.­  This option is now considered deprecated and will be removed in a future driver release.­ On modern Linux systems,­ display change hotkey events are delivered to the desktop environment as key press events,­ and the desktop environment handles the display change by issuing requests through the X Resize and Rotate extension (RandR).­ Fixed a bug that caused the screen image to be shifted when screen transformations (such as rotations or reflections) were enabled on a G-SYNC display attached to a Kepler-based GPU.­ Fixed a bug that caused a blank screen when setting a mode requiring YUV 4:2:0 compression.­ These modes are not currently supported.­ Fixed a bug that caused an incorrect DisplayPort link configuration to be displayed after a hotplug or unplug.­ Added support for decoding VP8 video streams using the NVCUVID API on GPUs with VP8 hardware decode support.­ Added support for the following EGL extensions: EGL_­EXT_­device_­base EGL_­EXT_­platform_­device EGL_­EXT_­output_­base Added the ability to increase the operating voltage on certain GeForce GPUs in the GeForce GTX 400 series and later.­ Voltage adjustments are done at the user's own risk.­ See the documentation on the "CoolBits" X configuration option in the README for details.­ Added support for NVENC on GeForce GPUs.­ For more details on the NVENC SDK,­ see: https:/­/­developer.­nvidia.­com/­nvidia-video-codec-sdk.­ Removed a sanity check in nvidia-installer that tested the availability of POSIX shared memory.­ The NVIDIA GPU driver has not required POSIX shared memory since release 270.­xx.­ Removed the NVIDIA Unified Memory kernel module,­ nvidia-uvm.­ko,­ from the driver package on 32-bit architectures.­ Added accelerated support for r8g8b8a8,­ r8g8b8x8,­ b8g8r8a8 and b8g8r8x8 RENDER formats.­ Updated nvidia-settings to take advantage of GTK+ 3,­ when available.­ This is implemented by building the nvidia-settings user interface into separate shared libraries (libnvidia-gtk2.­so,­ libnvidia-gtk3.­so),­ and loading the correct one at run-time.­ Added the nvidia-settings option --gtk-library to allow specifying the path of the directory containing the user interface library or the path and filename of the specific library to use.­ Added support in nvidia-settings for a GTK+ 3 user interface on x86 and x86_­64.­ Added the nvidia-settings option --use-gtk2 to force the use of the GTK+ 2 UI library.­ Updated nvidia-installer to install a file in the system's xorg.­conf.­d directory,­ when a sufficiently new X server is detected,­ to cause the X server to load the "nvidia" X driver automatically if it is started after the NVIDIA kernel module is loaded.­ This feature is supported in X.­Org xserver 1.­16 and higher when running on Linux 3.­9 or higher with CONFIG_­DRM enabled.­ Improved the performance of nvidia-installer by enabling the use of parallel make when building the NVIDIA kernel modules.­ The concurrency level can be set with the --concurrency-level option,­ and defaults to the number of detected CPUs.­ Updated nvidia-installer to determine default installation locations for libraries based on the presence of known paths in the ldconfig(8) cache and the filesystem,­ rather than hardcoded distro-specific paths.­ Fixed a GLSL compiler bug that would produce corruption when running games such as Far Cry 3 in Wine.­ Fixed the EGL_­KHR_­stream_­cross_­process_­fd extension.­ Fixed rendering corruption that sometimes happened when calling DrawElementsInstancedBaseVertexBaseInstance(),­ DrawElementsInstancedBaseInstance(),­ or DrawArraysInstancedBaseInstance().­ Dramatically improved OpenGL Framebuffer Object creation performance.­ Removed the limit on the maximum number of OpenGL Framebuffer Objects.­ Updated the NVIDIA OpenGL driver to prefer $XDG_­CACHE_­HOME over $HOME as the default location for storing the GL shader disk cache.­

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